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Goodnight Mister Tom - Chapters 7-8 - Double Lesson!
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Goodnight Mister Tom - Chapters 7-8 - Double Lesson!

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This engaging and thought-provoking double-lesson resource aids students in developing a secure understanding of the chapters 7 to 8 of Michelle Magorian’s 'Goodnight Mister Tom.’ In this section of the text, Willie starts school and gets to know the other children in the local area better. The comprehensive and colourful PowerPoint presentation enables students to understand the text through: -Retrieving information; -Making inferences; -Empathising with characters; The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. There are a wide range of activities in the slides (there are 17 slides in total) so I would recommend breaking into two lessons. The lessons are suitable for students in either KS3 or upper KS2, depending upon the individual context of the school and students.
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
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Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Quizzes in Scratch Jr; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
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Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on: -Overview; -Using Floor Robots; -Algorithms and Programs; -Designing Algorithms; -Chunking and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
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Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Sequencing; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Repetition and Loops Blocks; -Event Managing and Efficiency; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on: -Overview; -The Basics of MS Logo; -Programming Patterns; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using the events and actions (motion, sounds, looks) blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Events and Actions Blocks; -Algorithms and Programming; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!
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Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating digital paintings, using programs such as Microsoft Paint or Paintz. It contains comprehensive sections on: -Overview; -Simple Tools - Pencil, Paintbrush, Eraser, Undo; -More Complex Tools - Fill, Lines, Shapes, SprayPaint, Save; -Making Careful Choices - Line Sizes, Copy, Cut and Paste; -Key Vocabulary (underlined). The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
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Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on: -Overview; -Robots and Floor Robots; -Buttons and Programs; -Directions; -Routes and Algorithms; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
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Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!
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Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to pictograms, tally charts and block charts in order to record and present data. It contains comprehensive sections on: -Overview; -Grouping, Counting and Tallying; -Pictograms and Block Charts; -Presenting and Using Information and Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!
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Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to branching databases, used in order to classify objects within groups of data. It contains comprehensive sections on: -Overview; -Grouping and Separating; -Defining/ Creating Branching Diagrams; -Structuring Branching Diagrams and Presenting Information; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Rounders - Upper KS2 Knowledge Organiser!
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Rounders - Upper KS2 Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for upper KS2 children, teachers and parents covering knowledge relating to ‘Rounders’, as a part of their P.E. learning. It contains comprehensive sections on: -Overview; -Physical - Batting, Fielding, Bowling, Catching, Running Between Bases; -Social - Cooperation, Communication, Supporting, Reflection; -Emotional - Honesty and Fair Play, Perseverance; -Thinking -Field and Positions, Strategy; -Key Vocabulary; -Health and Safety Considerations; The content is fully aligned with the national curriculum PE expectations for upper KS2. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!
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Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to data logging, including using data loggers to collect, log and interpret data. It contains comprehensive sections on: -Overview; -Data Collection; -Data Recording; -Analysing Data; -Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y6 Place Value - Maths Knowledge Organiser!
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Y6 Place Value - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 teachers, parents and children when covering ‘Place Value’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Numbers to Ten Million; -Negative Numbers; -Comparing and Ordering; -Counting in Powers of 10/ Gattegno Chart; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!
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Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to how different objects can be labelled, grouped, compared and counted. It contains comprehensive sections on: -Overview; -Labels and Properties; -Grouping and Counting; -Comparing and Answering Questions; -Key Vocabulary… The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Y6 Algebra - Maths Knowledge Organiser!
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Y6 Algebra - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 teachers, parents and children when covering ‘Algebra’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Linear Number Sequences; -Enumerating; -Expressions; -Equations; -Formulae; -Pairs of Unknowns; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Y5 Place Value - Maths Knowledge Organiser!
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Y5 Place Value - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 teachers, parents and children when covering ‘Place Value’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Numbers to One Million; -Negative Numbers; -Comparing and Ordering; -Counting in Powers of 10; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Y6 Ratio - Maths Knowledge Organiser!
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Y6 Ratio - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 teachers, parents and children when covering ‘Ratio’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Ratio Language; -The Ratio Symbol; -Scale Factors and Similar Shapes; -Ratio and Fractions; -Proportion; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.